BracketDash

Bracket Race Ltd invented the BracketDash game engine to enable better bracket-prediction games

more fun for fans — holding their attention through multi-week tournaments

fans read this:

even with "college basketball knowledge", you have a 1 in 28 BILLION chance of correctly predicting the outcome of a 64-team, 63-game, 14-city college national-championship basketball tournament

BracketDash is the only tournament "Bracket" game engine that allows users to change bracket picks continually throughout the Tournament.

For example, in King of the Hill — the first game on the BracketDash game engine — every bracket can be claimed by only one fan: claim yours, change your picks when results bust it, and be the last one standing!

Bracket Genius app iconPlay it in Bracket Genius →

investors read this:

extending fan click-engagement over a full 4 week tournament period with BracketDash will be more lucrative for mass media sites, teams, conferences, and their marketing and advertiser sponsors.

fan-friendly-games can be made quickly using BracketDash's straightforward mobile-oriented approach, based on a "why didn't I think of that" principle of letting fans continually cultivate their bracket(s) throughout the tournament

Bracket Genius — a unique multi-tenant bracket-prediction platform — is the first tenant running on the BracketDash engine.

The BracketDash mark: a runner breaking free between two brackets

BracketDash will completely replace the "pick a frozen and-soon-to-be-ruined bracket" games started as a paper-based fan-directed game in the 1980s — before we had Mobile, Gamification, democratized AI, or even the Web itself